Today I am working on “Omnis: The Erias Line”



And for the forseeable future, actually.

This isn’t exactly a new thing, in fact, on my personal Wiki I’ve had a design document written out since around September 2014 in which I’ve been planning this whole thing out. Or trying to.

So. What am I actually doing on Omnis?

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Mods as a commercial product.

When I moved from Newcastle to live with my girlfriend in the sunny south, I made the bold decision not to take my computer. As a PC gamer it should come as no surprise that the one thing I seriously missed was modding.

The modding community has been the backbone of PC gaming from it’s inception. The likes of Doom and Quake gave birth to so many fantastic products that stood on their own, outside of the original scope of the engine’s designers, and many high profile commerical games were released because a few guys and gals sat down and said “we should give the power to the user here”.

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New Year Resolutions

The New Year is upon us and sales of Tip-Ex has risen exponentially as those of us with poor memories struggle to remember that it is now 2015. Likewise, Gyms and sports stores are expected to report record profits as people make their annual New Years Resolution to “get fit this time”.

My girlfriend decided that her resolution would be to “get her life back on track, and also to take more pictures”. Both commendable and achievable, I think. Being full of foresight, I decided to do something completely different this year; no more “give up smoking” for me.

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The Mobile Marketplace

When I bought an iPhone 3GS in February 2009, I was in love. It was a beautiful phone, and as Apple told me “it just worked”. I was delighted and was desperate to see what the mystical “app store” would bring, so I went on to see… fart apps. Fart apps, fart simulators, fake broken screen, fart keyboard, Twitter, fart app and so on. I estimate that 75% of the now fruitful app store was filled with apps striving for the ultimate simulation of gastric expulsion.

A few years on, I’d upgraded to an iPhone 4 and the battlefield had changed. Fart apps had, by and large, been carried away on the wind, and a new era of productivity apps and games had taken their place.

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Working by not working.

Around 3 years ago I was helping my girlfriend with a University assignment. It was for her innovative fiction class and the brief was simple: make a website to store text and responses to 3 surveys which would alter the course, theme, and genre of a story.

Overconfidence set in pretty quickly; at this stage in our relationship I wanted to impress her, so I wanted to make something that would blow her expectations out of the water.

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Ludum Dare: The Halfway-ish Point

And very little to show.

7 hours of hard work…

The day finally arrives: Ludum Dare begins! Excitement, nervousness… and a few drinks.

See, on Friday night I got a text from a friend asking me to come out for a few drinks and I naturally obliged! So off we went for the famous ‘few drinks’. It was around 12:45AM that I realised I probably wasn’t going to start work on the project, when I pissedly checked the Ludum Dare website to find out that the theme was to be Connected Worlds. Two hours later, I was happily tucking into a kebab, thinking blurry thoughts about what I could actually do. Eventually, sleep took over and my mind rested.

And then I woke up.

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The Race for Ludum Dare

Back when the Dot-Com bubble was still expanding — and Homestead was still one of the best free options for web hosting — some friends and I decided we wanted a piece of the financial pie. We were 11 and were absolutely convinced that all we had to do to become Internet millionaires was to make a website, followed by much laughter as we cartwheeled in the general vicinity of a bank.

For some reason, it fell to me to make that website and I immediately set about learning how to understand the logistics of nested tables without experiencing a cluster headache; something, I might add, I never quite mastered. And thus began 14 long years of web design!

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